However, its scenes don't hold anything back when it comes to futuristic action and wartime melodrama. What's so brilliant about MGS4 is that its gameplay meshes so well with the narrative, that it's almost as if the game itself was authored to play out like a classic film. For example, the final boss utilizes the UI as well as camera movements to pay homage to the series' history. As it shifts from the top-down perspective of old Metal Gear titles to a more contemporary behind-the-shoulder view, it signifies how both the characters and the series itself has evolved over the course of a decade.
In other words, it uses the language of film to get its themes across, even while you're actively engaged in a battle.
Hideo Kojima is known for making his games play out cinematically like this, making his directorial style completely distinguishable. There are many games especially in the current era attempting to adopt such a style, however MGS4 was one of the pioneers that attempted to accomplish such a feat. But aside from its stylistic flourishes, there was MGS4's gameplay.
While heavy on story, it wanted players to feel like an active participant in the adventure. One way it did this was by allowing the player to maneuver cameras or freely switch angles during a cutscene, giving a degree of player agency and freedom to what would normally be a non-interactive exposition dump. The meshing of gameplay and cutscenes is further blurred through an ingenious use of UI. Throughout the game Old Snake must manage a psych meter determining his mental state.
So when something upsetting happens to him in a cutscene the psych meter, which is usually reserved for gameplay, pops up so we can both visualize his pain and feel it a bit ourselves, as we know we'll have to re-enter the game's survival and stealth gameplay in a weaker state. Gameplay does feel linear at times, where players are only meant to traverse through certain prescribed paths, but this allowed Kojima tighter control to implement his cinematic flourishes.
If you're not a Metal Gear fan, you're not going to enjoy the game, plain and simple. If you're a Metal Gear fan above the age of 15, you should probably view this game as an insult to your desire for a new MGS. Teen, 15 years old Written by jaybeegee April 27, There is some violence, but as this is a stealh game killing enemies is discouraged and there are benefits to not killing. The main character also smokes, however he is showing the effect of long term smoking and there are anti-smoking messages in the game.
All in all I don't think this is a particularly bad game for kids. Kid, 11 years old March 1, Teen, 14 years old Written by Dagexon January 23, Metal Gear Solid 4 Many of the Metal Gear Solid games have contained fairly adult themes however this one is probably one of the most toned down games in the series.
This is because although it does have a couple of dark characters like an almost immortal vampire and three or four villainous girls with dark back stories the characters that are mainly focused on during the game are actually the not-so bad ones, for example the main villain is not an immortal vampire nor supernatural in any way but reasonably normal.
Also the main plot isn't based around something as sinister as Metal Gear Solid 3 or Peace Walker's nuclear theme but almost cyber warfare in a sense which I believe isn't as bad especially because it really isn't believable. This game could most definitely cause young kids problems because it has got some dark and adult themes so it is not appropriate to any child really under the age of twelve however even for some twelve or thirteen year olds this game isn't appropriate and in all honesty I was surprised that my twelve year old brother had no problems in playing this game.
Gameplay wise this game is great as it has excellent stealth mechanics, in fact, some of the best ever in games I should also say that I believe you can skip the cut scenes but that really just ruins the overall experience.
The only major thing that I found annoying with this game was the fact that it linked to the other Metal Gear Solid games too much and meant that if you haven't played them then the game makes less sense. Luckily I had played most of the others but I still found this annoying because I can see that this could prevent new people from playing this oh-so great game. The fact that it related to the previous games also means that any people who are young and new to the series who play this may thoroughly enjoy it and then decide to play the previous games like Metal Gear Solid Yeah my twelve year old brother then decided to play that Teen, 16 years old Written by Booknerd October 12, Play before you review This game is amazing!
I recommend this game. The graphics are top of the line. You will hear the occasional bad word, but really only if you watch the cut-scenes. The violence is what should be expected of a game that takes place during a WAR. Solid Snake, main protagonist for most of them, is dieing, so I think he can smoke. And he's against the war! The story is complex and the way it is presented can be convoluted; parents and children can discuss a better way of expressing his ideas, or what other mediums may have been more appropriate for his vision.
The game preaches against things that are affecting the world right now or may affect it in the future. The game encourages stealth, knockouts and tranquilising as opposed to combat; although some awards are for killing soldiers a certain no.
If he has a soldier hostage, he can choose to suffocate him until he dies or slit his throat, which results in a large splash of blood. If he is injured, Snake's body suit may become stained red from his own wounds. In one section, he has to walk through a room of screaming, bloody, dying militia-men and he has the option to kill them all before exiting. There are also White Phosphorous Grenades, which are rather disturbing as they act like napalm and spread, burning everybody.
In one sequence, the player has to hammer the TRIANGLE button to force Snake through a hall of microwaves which burn and almost kill him; in another, the main character contemplates suicide, which may frighten children. However, the game does encourage no-kills and pacifism and it is possible to complete the game killing only one person Snake's twin, the final boss. Nothing an 8 year old wouldn't understand and all teens hear worse at school daily.
Drebin, one of the supporting cast, is an alcoholic and he lets his monkey drink. Snake is given a drug injector which all soldiers use and can take anti-altitude drugs to stable his sniper aim. If you find it too hard, you're probably too young to play the game. This title contains: Educational Value.
Positive Messages. Teen, 14 years old Written by rsk8able December 25, Pros: Solid Snake is, in my opinion, an extremely good role model. He fights for his Independence, yet doesn't follow his country on stupid decisions, he make an ultimate sacrifice to save the well being of his loved ones, and his kill haunt him, giving him a human side.
The player has the option to keep many of the enemies alive. In fact, it's encouraged by your commander. Snake smokes, but his health meter lowers and the game strongly discourages it in the menus and loading screens.
Cons: iPod, Assassins Creed, and Walkman product placement. Steep multiplayer difficulty curve. Teen, 13 years old Written by gwr September 13, Before i begin, i want to say that for the sake of the review i must include spoilers to make light of the positive messages and role models. The MGS saga? Or is Big Boss referring to spending his final moments reunited with Snake — the clone he respects as a soldier, and as a man, who he almost views as a brother?
Or is he revelling in the physical sensation of the moment? The prickly rush of cigar smoke as the setting sun warms his failing body? Kingo Kojima, a pharmacist, named his son based on the most common name among the doctors he met.
He travelled a lot on business and watched a lot of movies, a trait he impressed on young Hideo. Kingo was a keen fan of literature, a sculpter and artist, although his biggest regret was never joining the navy: the war ended when he was 15 and Kingo felt the moment had passed. All the Metal Gear games so far have been paternal stories. Kingo Kojima wanted to join the navy, and would clamber to the rooftops to watch the bombs fall during the Tokyo air raids.
He was full of admiration for the soldiers, but disgusted by war. As a child, he made Hideo watch an anti-war film, Night and Fog. America and Germany are fighting, and they run out of resources and their casualties are mounting.
If they can sit down and talk like that, why do they even need to fight in the first place? I thought.
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