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Acting as a living battering ram, Raigonn mercilessly hammers the pandaren defenses, seeking to decimate any and all obstacles barring the mantid's ruthless invasion of Pandaria. Trial of the King Ming the Cunning, Kuai the Brute, and Haiyan the Unstoppable have journeyed to the palace with their clans, vying to prove their worth to their king.

Yet these mogu factions are plagued with bitter rivalries. Violence threatens to flood the palatial grounds unless the bickering clans can find a way to test their strength without coming to blows with one another. Gekkan As the mogu clans battle for supremacy, the cunning Gekkan leads his fearsome saurok raiding party into the palace's fabled treasure caches.

Loyalty is not usually ascribed to these ruthless reptilian beings, but Gekkan's courage and tactical brilliance inspire a sense of honor in his soldiers. Xin the Weaponmaster The title of weaponmaster has many definitions among Azeroth's inhabitants.

To Xin, it means that mogu weaponry obeys his every command. The king is more than willing to demonstrate his deadly skills to anyone who questions his right to rule Pandaria. Gu Cloudstrike Before the escape of the sha, Gu Cloudstrike was entrusted with training the elite Shado-pan spellcasters. Now this formerly gentle and reserved pandaren revels in unleashing his astounding powers, with devastating consequences.

He has asserted control over the mystical Azure Serpent, and his students are helpless in the wake of Cloudstrike's lethal attacks. Master Snowdrift Master Snowdrift recognizes that the battles between the Horde and the Alliance have contributed to the monastery's dire state.

Heroes seeking this wary pandaren's loyalty must first best his students. Only those who prevail can face Snowdrift himself, a paragon of martial arts who has dedicated his life to attaining perfection of body and mind.

Feeding on the Horde and Alliance's brutality, the entity gleefully ravages the monks who struggle to impede the monstrous onslaught. Once devoted to protecting his beloved home, Zhu now burns with seething hatred for all life, twisting his perception of everything--and everyone--around him.

Vizier Jin'bak Vizier Jin'bak roams just beyond the mantid's natural bridge, collecting the tree root's precious sap. Using his vast alchemical knowledge, this formidable being is transforming the substance into weapons and other tools that will help advance the siege on Niuzao Temple. Commander Vo'jak What Commander Vo'jak lacks in strategic brilliance, he makes up for with raw ferocity.

His devastating strikes were crucial to the mantid's exploitation of their insidious bridge, allowing them to infiltrate the island. The dungeons sucked. Only once people had overgeared them. In the beginning, certainly on heroic setting, you had to be very careful with what you pulled when or it would be a certain wipe. I liked most of the dungeons, some just got old very fast due to some voicelines or fights.

This was only once people out-geared the first wave, but the tournament and the three Icecrown citadel ones were much more involved. Pit of Sauron is still one of the best 5-mans WoW has ever had. Kinda off topic but class fantasy was best in first half of MoP monk,demo lock… such a joy to play expansion i agree brewery was headache very soon. However, with proper execution, it is definitely not an impossible challenge. The Will of the Emperor is the final encounter of the raid.

This is a complex and long encounter, where you will be assaulted by many different types of adds, before finally engaging Qin'xi and Jan'xi, the two actual bosses. Shado-Pan Monastery is suitable for level 87 to It has several things require you to attention as well. First one is the Gu Cloudstrike. Remember do not stand in lightning.

Turn the dragon away from the group. On Magnetic Shroud, stack up and spam big heals onto one player. Stand behind him when facing the Master Snowdrift. Run from Tornado Kick. Dodge flying bolts. Parry Stance is not for hittings. Disorient from the Sha of Violence needs to be dispelled if you have time. Move from light puddles before spikes appear. Adds only live for 30 seconds.

Taran Zhu Use Meditate early and often when the fight's going well to empty your Hate bar. Avoid whirling shadow bolts; use a survival cooldown if you get knocked into them.

The email address was not found in our records, please use the one you registered. Harthak Chief The Harthak are masters of wind and lightning based magic.

The Whirling Dervish will move about the arena randomly and throw nearby creatures around the room, inflicting physical Damage. Hurricane : The Harthak Chief spins in place very quickly, creating a Hurricane that pulls nearby creatures into its vortex. Creatures in the vortex suffer physical Damage. Korgesh Chief The Korgesh are strong warriors who favor large weapons and fire magic.

While Conflagrated, the victim suffers Fire Damage every second and is Disoriented. When Conflagrate ends it passes to any creature nearby. Meteor : The Korgesh Chief hurls a fiery boulder at a random player. When the meteor lands it deals a large amount of Fire Damage divided evenly among all in the area of effect. Gekkan Leader of the Glintrok clan, Gekkan is an expert at rallying his subordinates and never travels without an entourage.

Reckless Cry : On death, Gekkan utters a final rallying cry, granting Reckless Inspiration to all remaining members of his entourage. Glintrok Oracle Cleansing Flame : Heals all allies within 60 yards for Stacks up to 4 times. Whirlwinding Axes : Xin animates the axes in his arsenal. These axes inflict Physical damage to enemies within 6 yards, knocking them back. The stream of blades inflict Physical damage every 0. This staff circles a random enemy in flame, detonating once the circle is complete.

The explosion inflicts Fire damage and knocks enemies into the air. Death From Above! The mounted crossbows on the wall inflict Physical damage every 1 second to a random enemy. Hoovering the Sap for Generation Future. Sap Puddle : The Sap Puddle grows over time, inflicting Shadow damage over 1 sec to enemies who touch it.

Touching the Sap Puddle causes it to shrink in size. Sap Residue inflicts Shadow damage over 1 sec. The effect stacks. Sap Globules will try to congeal with the Sap Puddle, increasing its size. Ground Siege : General Pa'valak sends a wave of force at a player, inflicting Physical damage to all players in a 60 yard cone in front of the Mantid General, stunning them for 4 sec.

Tempest : General Pa'valak unleashes a tempest, inflicting Nature damage to all players within 60 yards. In addition, targets will absorb up to healing. Bulwark : General Pa'valak surrounds himself in a shield, absorbing damage. Siege Explosive : Mantid Sappers drop Siege Explosives that arm themselves after 3 seconds and then explodes for Fire damage 3 seconds after arming.

This effect stacks. Mantid Soldier Puncture : Mantid Soldiers puncture a player, inflicting Physical damage every 3 seconds for 12 sec. Siege of Niuzao Temple is only available on Heroic Difficulty. He's gonna Ook you Stacks up to 3 times. In addition, this causes a wave of Rolling Barrels. Ground Pound : Ook-Ook pounds the ground every 1 seconds for 3 sec, inflicting Physical damage to all enemies within a degree cone and stunning them for 2 sec.

Rolling Barrel Ook-Ook's entourage periodically throw Rolling Barrels, which roll across the room until they hit a wall, player, or Ook-Ook himself. And he has very sharp teeth! Carrot Breath : Hoptallus slowly turns in a circle spewing vile carrot juices.

Inflicts Physical damage and knocks targets back in a degree cone in front of Hoptallus. Furlwind : Hoptallus spins in a rapid circle. Hopling The tiniest Vermen, Hoplings do little more than hop around and bite things!

Hopper Hoppers are larger Vermen that carry a barrel of explosive brew in their mouths. Explosive Brew : If a Hopper reaches its target, it will hop madly before exploding. Inflicts Fire damage to enemies within 10 yards and knocks them down. Bopper Boppers are larger Vermen and carry a heavy hammer. A hammer can be picked up to gain three charges of the Smash!

Goes great with lime. Inflicts Frost damage and increases magic damage taken by the target for 6 sec. The Perfect Brew? Uncle Gao's crazy experiments in brewmastery have granted Yan-Zhu one of two abilities. Bloat : Causes the target to gush brew from their ears for 60 sec.

Inflicts Physical damage to and knocks targets back in a degree cone on either side of the bloated player. Blackout Brew : A heavy brew that inflicts Frost damage to all players and applies 3 stacks of Blackout Brew.

Stacks can be removed by moving and jumping. If Blackout Brew reaches 10 stacks, the player is stunned for 10 sec. Bubble Shield : Yan-Zhu covers himself with 8 small bubbles. Carbonation : Yan-Zhu fills the room with Carbonation for 20 sec. Inflicts Frost damage every 1 seconds to enemies that are close to the ground and prevents them from performing any actions due to acute asphyxiation. In addition, Carbonation causes Fizzy Bubbles to spawn.

Fizzy Bubble Clicking on a Fizzy Bubble grants the ability to fly for 20 sec. Wall of Suds : Yan-Zhu periodically summons forth walls of sudsy brew. Inflicts Frost damage every 0. Sudsy : The sudsy nature of Yan-Zhu grants players the ability to jump extra high. Amethyst Guardian The Amethyst Guardian gains energy when it is within 12 yards of another guardian. This energy can be used to cast Amethyst Overload.

If no other guardian is within range it instead gains the Solid Stone effect. Amethyst Pool : Creates a pool that inflicts Shadow damage every 1 sec. Amethyst Overload : Upon reaching full energy the guardian overloads, inflicting Shadow damage to all enemies and interrupting Amethyst Petrification. Does not free fully petrified enemies.

Enemies who reach stacks of petrification turn to stone and are unable to move or act. Solid Stone : When no other stone guards are nearby the guardian reverts to stone form. Cobalt Guardian The Cobalt Guardian gains energy when it is within 12 yards of another guardian. This energy can be used to cast Cobalt Overload. Cobalt Grasp : Cobalt bursts from the ground at the target's feet, inflicting Arcane damage and preventing all movement for 6 sec. Cobalt Overload : Upon reaching full energy the guardian overloads, inflicting Arcane damage to all enemies and interrupting Cobalt Petrification.

Jade Guardian The Jade Guardian gains energy when it is within 12 yards of another guardian. This energy can be used to cast Jade Overload. Jade Shards : Fire shards of jade in all directions, inflicting Nature damage to all enemies.

Jade Overload : Upon reaching full energy the guardian overloads, inflicting Nature damage to all enemies and interrupting Jade Petrification. Jasper Guardian The Jasper Guardian gains energy when it is within 12 yards of another guardian. This energy can be used to cast Jasper Overload. Jasper Cleave : Inflicts Fire damage to an enemy and its nearest allies, affecting up to 5 targets.

Jasper Overload : Upon reaching full energy the guardian overloads, inflicting Fire damage to all enemies and interrupting Jasper Petrification. Each tile can absorb one charge of energy. For each energized tile in the room, the raid gains a stack of Energized Tiles.

Energized Tiles : The energy of the living stone flows through the room tiles, empowering players. Players who interact with this crystal will be afflicted with the Living Amethyst effect.

Living Amethyst : 5 charges of the energy that animates the Amethyst Guardian tear though your body. Each charge inflicts Shadow damage every 1 sec. Charges of this energy can be drained into white floor tiles to energize them. Players who interact with this crystal will be afflicted with the Living Cobalt effect. Living Cobalt : 5 charges of the energy that animates the Cobalt Guardian tear though your body.

Each charge inflicts Arcane damage every 1 sec. Players who interact with this crystal will be afflicted with the Living Jade effect. Living Jade : 5 charges of the energy that animates the Jade Guardian tear though your body.

Each charge inflicts Nature damage every 1 sec. Players who interact with this crystal will be afflicted with the Living Jasper effect. Living Jasper : 5 charges of the energy that animates the Jasper Guardian tear though your body. Each charge inflicts Fire damage every 1 sec. Spirit Bolt : Feng the accursed deals Shadow damage to 3 random targets. Spirit Bolt : Feng the accursed deals Shadow damage to 8 random targets.

HC In Heroic difficulty, Feng will siphon from whichever statue is nearest to him. Spirit of the Staff Arcane Velocity : The caster channels a arcane storm, its missiles increasing in velocity and damage as they travel further.

Arcane Resonance : Feng charges random targets with Arcane Resonance, which deals Arcane damage every 1 second for every player standing within 10 yards. Spirit of the Spear Flaming Spear : Feng's fiery spear sears the flesh of an enemy target, inflicting Fire damage every 2 sec for 20 sec. Wildfire Spark : Ignites an enemy, causing it to explode after 5 seconds, igniting a wildfire at their location.

Draw Flame : Absorbing Wildfire charges Feng's weapon, causing melee swings to deal additional Fire damage to all enemies. Spirit of the Fist Lightning Fists : Feng slams a lightning-charged fist into the ground, causing a shockwave to pulse in front of him, dealing Nature damage and stunning those caught in its path. Chains of Shadow : Feng strikes an enemy with a Chain of Shadow that arcs to another nearby enemy. The spell affects up to 3 targets, inflicting diminishing Shadow damage to each successive target.

The heroic willpower of tank-specced players allows them access to the leftover essence shards from the awakened statues. Nullification Barrier : Friendly units standing inside the Nullification Barrier will have all harmful magical effects nullified.

Shroud of Reversal : Shrouds a friendly target with an aura of magic reversal, allowing the caster to mimic any hamful ability their target takes. Summary of Fight:Beat the snot out of the boss before he beats the snot out of you. Shadowy Minion Shadowy Minions exist in the spirit world; but their pressence can be seen even in the physical world. Shadowy Minions will cast Spiritual Grasp periodically for as long as they are alive.

Spiritual Grasp : Shadowy Minions in the Spirit World inflict Shadow Damage on a random member of the raid and anyone within three yards of them. Shadow Bolt : Inflicts Shadow Damage to the target. Players who have been turned into Voodoo Dolls can not cross over into the spirit world.

Gara'jal the Spiritbinder will stop summoning Spirit Totems while Enraged. Players who cross over to the spirit world have 30 seconds to have their soul returned to their physical body or else they will perish inside the spirit world. Players leave behind their physical body when crossing over to the spirit world. By healing this physical body to full, the soul will be returned to the physical body.

Frail Soul : After having their soul returned to the physical world, players must wait 10 sec. Spiritual Innervation When a player's physical body is healed, their soul is energized. Spiritual Enervation takes on different forms based on the target's class and role. The efficacy of Spiritual Enervation is based on the amount of healing done to the physical body.

Warriors : Rage is generated every 1 sec. Rogues : Energy is gained every 1 sec. Death Knights : Runic Power is gained every 1 sec. Hunters : Focus is gained every 1 sec.

Monk : NYI every 1 sec. Enhancement Shaman : The Maelstrom Weapon effect is granted every 1 sec. Retribution Paladin : Holy Power is gained every 1 sec. Voodoo Dolls Gara'jal the Spiritbinder fixates on his current target and then chooses ,,LFR-2 other players from the raid to turn into Voodoo Dolls.

Players who have been turned into Voodoo Dolls can not enter the spirit world. Voodoo Dolls persists until the victim perishes or until Gara'jal the Spiritbinder Banishes his fixate target to the spirit world.

Banishment : Gara'jal the Spiritbinder Banishes his current tank target to the spirit world completely. Unlike other players who cross over into the spirit world, victims of Banishment do not leave a physical body behind. Defeating all Severers of Souls will free the victim. Banish removes all current Voodoo Doll effects on the raid.

Severer of Souls Severers of Souls appear to tear the soul from Banished victims. If all Severers of Souls are not defeated within 30 sec. Soul Sever : Kills the victim after 30 sec. Gara'jal ceases summoning Spirit Totems while Enraged. Meng Sharpfang The Mad Emporer. Upon being defeated, the Mad Emporer remains in battle in a weakened state, only able to use his Maddening Shout ability. Inflicting Shadow damage every 3 sec and causing all enemies to hate each other, players regain their sanity after taking damage from another player.

The Mad King retains Maddening Shout after being defeated. Crazed : Becomes more insane every 0. Cowardice : Becomes more insane every 0. Delirius : The Mad King has become enraged, doubling sanity gain. Qiang Steelskin The Warlord Emporer. Upon being defeated, the Warlord Emporer remains in battle in a weakened state, only able to use his Flanking Orders ability.

These Flanking Mogu cast Overhand Strike, inflicting Physical damage to enemies within 4 yards in front of them. The Warlord King retains Flanking Orders after being defeated. Massive Attacks : The Warlord King's attacks are so brutal that no single man can stand against him.

Attacks inflict Physical damage, split among all enemies hit. Annihilate : Qiang focuses on Annihilating his enemies in front of him, inflicting damage to enemies within 20 yards. Sebotai Swiftfoot The Bandit Emporer. Upon being defeated, the Bandit Emporer remains in battle in a weakened state, only able to use his Pillage ability. Pillage : Charges a target and begins to cast Pillage, stealing all of the target's posessions.

The Bandit King retains Pillage after being defeated. Volley : Sebotai casts three quick Volleys. The first inflicts Physical damage to enemies in a large cone in front of the caster, then Physical damage in a medium cone, finally Physical damage in a small cone. Pinned Down inflicts Physical damage every 1 sec until the arrow is removed from the victim. Sebotai is vulnerable to Stun while Sleight of Hand is active. Tian Dreadshadow The Sorcerer Emporer. Upon being defeated, the Sorcerer Emporer remains in battle in a weakened state, only able to use his Undying Shadows ability.

Undying Shadows : Forms an Undying Shadow at the target location. Undying Shadows inflict Shadow damage every 1 sec to enemies with 10 yards until it is killed. The Sorcerer King retains Undying Shadows after being defeated.



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